r2tiillfxc | Date: Saturday, 08.02.2014, 22:23 | Message # 1 |
Colonel general
Group: Пользователи
Messages: 1060
Status: Offline
| Killing Floor Update Brings New Balance Changes
A hard game became a bit harder.
Up to date update to Tripwire Interactive's Killing Floor (review here) has got numerous asics changes, some great, some harmful the survival of characters. Let's move on with the bad:
Several zombies (Bloats, Scrakes, Gorefasts) wil take advantage of mobile attacks them to use aimlessly intervals, meaning once they charge your character, they could hit him even though he's backpedaling faraway from them. Scrakes, in particular, are more aggressive, this means the chainsaw choppers will undoubtedly be extra tricky to work with.
Fleshpounds now rage if they are led around over a leash at a time, which means gradually chipping inside their health total is not going to make the grade anymore. Being the most significant player killers in KF, these firms give a new dimension of difficulty in to the game.
Medics had their only advantageous trait http://fto-jo.com/images/aj.html their movement speed reduced to protect yourself from "kiting", to eliminate running faster rrn comparison to the zombies to gradually pick with the horde until it's always manageable. Although will be a pleasure to dead teammates everywhere (for the reason that process is excruciatingly slow), this and also the new mobile zombie upgrades might most likely make solo adventures far more difficult.
Finally, the support specialist (easily the games best and versatile class) has already its shotgun penetration reduced.
However, all the other classes are all being improved, specially in comparison to its meeting their heavy achievement requirements. The Sharpshooters headshot counter now refers to 9mm pistols, which means Berserker is no longer truly the only class for fulfillment hunters to determine in that first wave of zombies (A text: headshot kills in killing floor are only counted whenever the gun is zoomed in). http://fto-jo.com/images/n996-1.html The basic rifles reload the improved. Commando's are getting more ammo and faster reloads for their ニューバランス 1040 machine guns, in addition to lowering the ridiculously high stalker kill desire for their class, and Firebugs have recieved exactly the same treatment (a greater vehicle's gas tank that loads in faster their very own flamethrower).
The resultant effect may game is a bit harder along with little better balanced than before but at the cost of a few of the strategies and tactics that numerous players are well used to within the games vernacular. All the same, drawing the target outside of solo adventures in a very coop survival horror game is almost not a difficult decision for Tripwire.
[url=http://www.ruraluniv.ac.in/logs/rayban.html]Ray-Ban通販[/url]
|
|
| |